Using KINTime in a Kinematic Mechanism
Creating kinematic mechanisms of CATIA assemblies can be a useful tool for many reasons, including determining clash, range of motion, and tracking measurements. By default, kinematic commands are independent of each other. This short video shows that by using KINTime, designers will be able to incorporate commands that relate to one another, instead of being independent and arbitrary. Using KINTime will allow for a more realistic motion that represents the real-life assembly, which will be more appealing to managers and reviewers. www.Rand3D.com