Welcome back! This is Part 2 in this series of blog posts, and here I will explain how to work with the 3DEXPERIENCE (3DX) database content.
For reference, here are all of the blogs in this series:
Part 1: Framework
Part 2: Creating, Opening, and Saving Files
Part 3: Services
Part 4: Product Modeler
Part 5: Part Modeling and Drafting
Part 6: Selections
Part 7: Deployment
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First of all, Dassault doesn’t like to use the word “file” when we talk about 3DX. As you might very well be aware, all of the 3DX content is stored in the DB, and each and every item in that DB is now called a “PLM Entity”. (Mind you, in the end there’s a file for every item in the DB, stored somewhere on a server.) Still, from here on, we will use the words “PLM entity” or “PLM object” for every item in that DB.
This is probably one of the biggest differences between V5 and 3DX.
Document-based vs. DB-based
V5 is document-based. When you see a model on your screen in V5, it’s represented by two things – the Document object and the Window object. When you open or save a model in V5, CATIA actually either reads or saves a file.
Figure 1
What you see on the 3DX screen is also represented by two things, but now it’s the Editor object and the Window object. The Window object performs the same function as in V5, which is displaying the model on the screen. The Editor object’s role, however, is that of the “controller” for the model’s content. I.e., it holds the current app and maintains the list of all the commands that can be launched from the app.
The Editor has a property ActiveObject, which is the object that you see on the screen. To get a hold of the active object, you could use the following commands in VBA, and from there on work with it.
01: Dim oActiveObj As AnyObject
02: Set oActiveObj = CATIA.ActiveEditor.ActiveObject
The content object corresponds to a PLM Entity in the DB, which is represented by a meta-data card and a storage file. Which creates an “extra layer” between 3DX session and the files in the DB. To get the file, the system first reads the meta-data, which tells where exactly the file is located.
Figure 2
In 3DX you can’t just “open” or “save” the model. You have to ask a 3DX “service” to do it for you.
I’ll be discussing in detail the 3DX “services” in part 3 of the series, so for now we’ll keep it simple.
Searching and Opening from the DB
To bring a model into 3DX session, you must search for it first (SearchService), then open it (PLMOpenService). The VBA code would look something like this:
' Get the SearchService object and create search query
01: Dim oSearchService As SearchService
02: Set oSearchService = CATIA.GetSessionService("Search")
03: Dim oDBSearch As DatabaseSearch
04: Set oDBSearch = oSearchService.DatabaseSearch
05: oDBSearch.BaseType = "VPMReference“ ‘ searches for a PhysicalProduct
06: oDBSearch.AddEasyCriteria "V_Name", "<model_title>" ‘ searches using the Title
' Launch the search
07: oSearchService.Search
' Retrieve the list of found entities
08: Dim cPLMEntities As PLMEntities
09: Set cPLMEntities = oDBSearch.Results
' Get the PLMOpen service & open the first found entity
10: Dim oPLMOpenService As PLMOpenService
11: Set oPLMOpenService = CATIA.GetSessionService("PLMOpenService")
12: Dim oEditor As Editor
13: oPLMOpenService.PLMOpen cPLMEntities.Item(1), oEditor
Saving to the DB
To save the current model in the DB, you would have to use the PLMPropagateService. The VBA code would look something like this:
' Get the PropagateService object
01: Dim oSaveService As PLMPropagateService
02: Set oSaveService = CATIA.GetSessionService("PLMPropagateService")
' Save to DB (only saves content of the Active Editor!)
03: oSaveService.PLMPropagate
Creating new Content
Now, to create new content, you would have to use yet another Service – PLMNewService.
01: Dim oServ As PLMNewService
02: Set oServ = CATIA.GetSessionService("PLMNewService")
03: Dim oEditor As Editor
04: oServ.PLMCreate “<content_type>”, oEditor
The <content_type> string can have the following values:
- “Drawing”: Creates a Drawing
- “3DShape”: Creates a 3D Shape
- “3DPart”: Creates a 3D Part
- “VPMReference”: Creates a Physical Product
Here’s the bad news – creating a new 3D Part or a Physical Product from a macro requires a special license, either VMX or E70. Without the license, you can create either a Drawing or a 3D Shape only. Typically, most companies don’t have this license, which means – don’t expect to be able to create a new 3D Part or a Physical Product using scripting!
That’s it for now. In my next post, we’ll be talking about various 3DX “services”, so stay tuned.
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